About
Every problem is a story that started before you arrived. Before pixels, before flows, before anything: I want to know where this problem lives.
- How did it get here?
- Who does it affect beyond the obvious user?
- What does the system look like if we solve it badly?
I ask a lot of questions. Probably too many (as many say). But that's how I find the ones worth answering.

Growing up means something different when you've done it in three countries. Born in Mongolia, raised in Los Angeles, and educated in Japan. I've spent my life moving between worlds, and that restlessness taught me to care about the people, design usually forgets.
Every place taught me something. Mongolia: do more with less. LA: scale has consequences. Japan: craft is a form of respect.
That's the lens I bring to AI-native design. Using powerful tools deliberately, not wastefully. Building systems that scale without losing the human detail that makes them worth using.
The most wasteful thing in design is making something nobody needed, twice. AI makes that easier to do at scale. Good judgment makes sure you don't.
How I work
I do my best work when I'm in the room — arguing over wireframes, poking holes in assumptions, building on someone else's idea until it becomes something good.
I'm also the person who installs the beta, breaks it, and learns more from that than from any tutorial. New tools don't intimidate me: they're just unexplored constraints.
Tell me when my work isn't landing. Seriously. The fastest way to make something better is to hear exactly what's wrong with it.
Figma awarded my team with "Soul in the Machine" at their 1 Day Challenge
Won "Most Venture-Backable" at Y-Combinator
1st place at the DMZ Hackathon
Best Presentation & Startup Ideation at JVA (Japan Venture Academy).